Posts Tagged ‘design’
After you have been working on a game for so long it is common to develop “blindness” to certain aspects. A good tip is to get a post it note and write that user experience is not only about how intuitive features in the user interface are, it is about the ENTIRE gaming experience as a whole (including game balancing, the retention and viral mechanics, even the graphics and ensuring that it goes with the theme of the overall game). Here are a few top tips from working in gaming:1. Let non gamers play it
Ask non-gaming/non-techy friends to have a play of the game and watch them play it. Write down anything that was too difficult or confused them. Try to avoid helping them straight away when they get stuck, but try to include a few cheats for you to input to get your player further in the game depending on how much of your game you want them to test.2. Get them to explain what they are doing
Ask your test players every so often why they are doing whatever it is that they are doing. The answers may surprise you. “Well I don’t want to enter that dungeon yet so I am just going to chop down bunch of trees first.” or “Completing that level is too much effort (probably a game balancing issue), so I’m just going to explore for a while” or “I do not know what to do so I’m not even going to bother paying attention to it or interacting with it.”3. Balance the goals
User experience design in video games isn’t just about captivating your players (but it’s a big part of it), it’s also about balancing the goals. The UI is where users invite their friends, spend money, and it’s through the UI that you can get people to come back – the user interface is perhaps one of the most important, if not THE most important way to meet/exceed your product goals. You want to create a enjoyable and fun gaming experience while also retaining players, increasing virality, and monetizing (if that is your thing). This is more ‘Product Management’, but every UX designer should understand some principles of product management (and every product manager should understand some principles of user experience design). Sometimes, to meet product goals, you have to compromise with delighting users. Your players will tell you one thing but do the complete opposite. Example: during testing, we had users complain that they hated how they had to spend 3 energies to chop down one tree. Their feedback to us was to get rid of it. If we got rid of it, it would severely disadvantage our balancing of the game. But guess what? Looking at their behavior, they still did it to advance in the game. You’ll only be able to measure this in an unreleased game if you do a couple of user tests. There are a few ways to do this, here are two:For bigger teams, get a good group of users (around 50 or so) to test your game while you’re developing it. Be sure to prepare surveys/questionaires to send them. If these are all power users, well, I’d take the results with a grain of salt, but you’ll have a good starting point in that the mechanics and features at least work for them. Try using a service like usertesting.com to test your game in front of completely new people that haven’t been exposed to any of your previous games. 4. Test features on existing games
Use existing games that are maturing as a testing ground. If you’re introducing a new mechanic/feature/balancing, scrap something quick together and release it in an existing game you have that’s maturing in its userbase. This is powerful in that you have real users interacting with the feature or mechanic or the game balance, and you can measure quantitatively rather than qualitatively. That being said, you should also keep confounding factors in mind (theme of the game could be totally different, and therefor it works…etc etc).5. Check out the Competition
See what the competition is doing – you might find that every so often, much larger games companies have a larger budget to test things against their users, so if it’s working for them, chances are, it’s something that works. You can use that as a starting point.6. Don’t reinvent the wheel
There is no point reinventing the wheel or get overly creative. If there’s a common convention for a certain feature or mechanic, stick with it. Chances are, it’s something your players are already used to and it’s something they understand, so seeing something completely different can confuse them or throw them off. For example: in social games, players are used to their neighbour/friends hud on the bottom and Quests on the side. This is a fairly common convention, and if you decided to have the quests on the bottom, and friends on the side, it could cause confusion and frustration.And remember
Making something simple is often harder than creating something complex. Don’t bury anything beyond two clicks – if you do, it’s probably something your users won’t take the time to find, or it’s something that’s not significant. And if it’s not significant, why have it in the first place? It’s just taking up server/bandwidth space.
If you’re a creative games developer who is keen to enhance their skills then you have come to the right place because we are going to show you a few handy tips for you to bare in mind when you make your next game.Keep creative
Firstly do not fall into the trap of letting the software determine the outcome of your game. Ensure you keep your creative juices flowing and keep the control in your hands. You’ll want to concentrate while you build your game as this will reduce your chances of making any silly mistakes and having to correct them later on. Draw inspiration from successful games. Apart from the creative web design and well programmed casino games, the site also features gaming options that increases its functionality. Promotions for topping up the first time, referral programs and “How to Play” links for every game make it a popular choice for first time players and long time gamers as well. Studying the features and functions that make games successful is one of the simplest ways to ensure that your game will appeal and entice your target customers. More than brilliant programming, you will need to make sure that your work will appeal to a wide range of users and not just a specific set of people.Note your ideas down on paper
Sometimes it’s easier to convey your ideas in sketches, drawings or even in spider diagrams. Keep a notebook at hand so when you spontaneously think of a brilliant idea, you can write it down. In addition , it’s good to analyse other people’s games so you can get some inspiration and a few ideas which you can then apply to your game.Mood and ambience
Besides the excitement of fighting enemies and unearthing treasures, a good game should also have a good atmosphere. Think about what you want the overall mood and tone of your game to be and use the background music to better portray this.Rewarding the players
It’s much more effective to have lots of small rewards rather than one big prize at the end of a level. The players will be constantly seeking the next small reward to add to their pot which will keep them interested in the game. A player is more likely to give up if they have not received any prizes and have to complete a whole level to get one. Interest is quickly lost when there are no rewards which is why keeping your players interested and motivated with small prizes as they go along is a more effective method.
Card games are part of all our history, a much loved selection of games that have been enjoyed throughout the globe for centuries past. As with the majority of our much loved favourite games, they have started their movement into the online world, mixing our much loved traditional games like Poker, with more modern, thoughtful games like ‘Modern Art: The Card Game’. Whichever game you choose to pick, you will see a whole new level of design coming into play that blends the traditional symbols and graphics, with 3 dimensional cards, depicting high end imagery.
Designing your own card game has never been more free and full of the chance to get your expression and ideas across. Thinking of designing your own game? Here are our top tips to help you design the next breakthrough card game this year.Concept
There is a wealth of competition out there for this form of game and with the current hype surrounding online casinos, getting your game seen and played will all depend on the ‘hook’ of your concept. Your concept will need to include the game play sequence; this should include strategy, the pace of play and a certain level of random chance. It is these specifics, especially the strategy, that will get players excited in your product.
Once you have this information, then you will have an idea of how the turns are conducted and what the end goal of your game will be. Each card can then be assessed to see what effect it will have on the play sequence in the game. This is also where you can get an idea of graphics, colour schemes and whether you will include static play or animated sequences.
A great example of how little tweaks to strategy and game play can create a new version of a classic card game is Matchplay 21 available at Intertops Casino. This game uses the classic rules of Blackjack, but has made small changes that have added intrigue into this classic. The graphics are beautifully realistic and even more importantly, they are easy to use/understand. This game remains faithful to the original game, but the designers have considered all the features needed for online gaming, the pace of play, what each card does and the clever use of graphics to make it feel like you are really there.
Now that you have covered the ideas of concept and themes, then designing your game can begin. Before contemplating the layout and backdrop to your game, you need to know exactly what you want to say in the simplest way possible. Start by surveying all the cards used in your game and set a top amount of words per card – if your game has wording – or how many images per card. If you can’t make the card clear with a single image, then you may need to re think your concept.
This will help you to set the right style for your context, remember to look at how your symbols will be used in your game. For example if you are creating the next online monster game, then making the symbols light and airy will not work.
The main difference in designing an online game vs. its offline alternative is that you will also need to set the scene; designing the backdrop becomes just as important as the game play itself. There are many points that you will need to consider here. If you are creating the next bog casino based game, then consider the sounds, sights and smells of a real life casino – these will need to be replicated in order to create a realistic environment. You will also need to think about how the background works from level to level, do you want animated, flash backgrounds or a simple static image that creates atmosphere through sound and game play alone.
Finally, create a short demo of your game, this is one of the most important things to do, as this will tell you whether your game is fun or not! A recent report into designing the perfect game, by gameDEV.net suggests;
“People make short demos of their game ideas and play-test those demos to see if their games are fun. They tweak and iterate on their ideas until they’re polished and fun.”
That’s it! Once you have created a plan based on all these points, you will have a workable baseline from which to work up to creating your final game.
The online business advertising and promotional strategies are growing more and more advanced by the day. However, the importance of having a fast-working, professional website still lies at the base of any successful online marketing campaign. You might have really attractive social media pages, and can develop out-of-the-world Android apps for business – but if your website sports an amateurish, unsystematic look, repeat traffic figures would remain low. How can you lend the requisite dash of professionalism to your website? Read on and learn:Select a relevant domain name – First things first – if the domain name of your website is not related to your line of business, potential customers might get a negative impression about the sincerity of your operations. So, choose a name which will justify the purpose of your business. The layout of the pages – A professional website must not be, in any way, too fancy or gaudy. Make sure that your website design plans include the usage of columns, frames and stylesheets. Choose a light background shade, along with easily legible font styles and colors. After all, you have precious few seconds to capture the attention of a new visitor! Use relevant images – Informative pictures should always be a part of any professional website. Select images of such resolutions, which can be seen without any problems on all types of devices. Use image borders around the pictures, to make your web pages look smart. Go for simple navigation features – If people cannot find what they are looking for on your website quickly, they will simply not linger on your pages. Ideally, have clear tabs near the top of all the pages, which would make it easy for visitors to browse to the section(s) that they are interested in. Make sure that all the internal links are working properly. Smooth navigation features are all the more important for mobile website design. Have a search box and a sitemap – This is a direct extension of the earlier point. Your website should be search-oriented – so that visitors can look up information, simply by typing in their queries in a search box. Having a sitemap also eases navigation issues on any website, apart from helping in SEO campaigns. Use smartly-designed logos – Logos can go a long way in strengthening your brand presence. Make sure that each of the pages on your website has your business logo – right at the top. This will also bring a certain degree of uniformity in your website, which, in turn, would indicate greater professionalism. Utilize whitespace efficiently – There are a lot of business details that you wish to communicate to your prospective clients – so you should cram the web pages with loads of information, right? Horribly wrong! Adopting such an approach can make the website look cluttered, lowering its professional appeal. Keep in mind that, having adequate whitespaces have a pivotal role to play to bring a clean, streamlined appearance to your website. Test the website on different devices – It is no longer enough to ensure that your website runs well on a particular browser on PCs. You cannot predict the browser and/or device people will be using to view your website – and that’s precisely why you need to test your website on all the popular computer web browsers, as well as on smartphones and PDAs. For promoting your website in a better manner to the mobile users, you can also get in touch with an expert mobile app developer.
A thorough idea of the nature of the targeted customers is also essential, to frame the correct, professional website design plans. Update your website content regularly, according to the latest search engine updates. You wish to publicize your business through your website – and the latter needs to have a corporate look and feel about it!
Large format printing is essential for creating banner stands and other large marketing banners that make a real impact. However, designing the artwork for large format printing is often a challenge for designers, especially those who do not have much experience in this area. So what should you know about designing for large format printing and bannerstands before you have a go yourself?
Most readers of this blog are already involved in vector design, and this experience will be a huge advantage if you attempt to design artwork for large format printing. Using vector images allows you to work with smaller size files that will not slow down your computer, and they also scale up easily. There is no point attempting to design a huge banner to scale, so instead work at a smaller size to make things easier.
Fonts can become a big issue when you are designing artwork for large format printing. You must ensure that the words can be read from far away without becoming illegible. For this reason you should avoid using fonts that are hard to read, and make sure when you are designing the artwork that the text does not get lost in the design but stands out.
You may find that your letters are affected by kerning, which is where the letters look closer together when viewed from a distance, and this can affect the legibility. You may therefore need to add some extra spacing between the letters before sending the work to the printer.
Less is More
The aim of artwork for banner stands is to get a message across as quickly as possible. No matter where the banner is appearing, assume that you only have a few seconds to capture the attention of passers by. You need to make the message clear and simple to understand, and this typically involves using as few words as possible, and making sure that the image captures attention without interfering with the message.
Are Contact Details Necessary?
When you have the final say in the design, try to avoid squeezing in unnecessary information. For example, you may not need to insert contact details in your design because people may be able to get these from the company in the form of a brochure or business card at a trade show. However, in other forms of large-format printing, including the contact details may be more important so you have to make a call here.
Before You Send It to the Printers…
Large format printing is expensive, so you want to ensure that you get everything right before you send off your design. One trick is to step a few metres back from your monitor to see how the design looks from further away. It is easy to get so involved in the finer details that you forget to check how well the message comes across from a distance.
You could also print out a few sections of the design at the larger size, especially the font, in order to see what the final version will look like. Simply print off a few pages in your own printer and then stick them to the wall at the end of the room to see if there are any noticeable issues.
It’s also a good idea to print out a small version before you print out the final version. This won’t show you exactly how the final version will look, but you may be able to pick up a few errors and any issues with misalignment.
Experiment with Large Format Printing
If you do not have much experience in large-format printing then keep the above tips in mind. Designing for large format printing is a very different skill and takes some getting used to, but it is all a matter of practice. It may take a while to perfect your skills, but get the design right and the result will be a stunning banner that captures attention and generates interest.
If the first taste is in the eye, an impressive e-commerce website design is extremely important when promoting an online store. It conveys the unique character of the brand whilst reassuring visitors to shop online. When designing a new online store, designers should take various factors into consideration such as strategic online selling principles, and even on-site SEO. Web development services will differ from one company to another depending on their services, their experience and cost.
Although you might thing that designing an E-commerce website is pretty much similar to that of other website designing with respect to attractiveness, color scheme, and organization. It employs a different skill set as its not about looks but functionality as well.
Certain specific principles are unique to e-commerce websites that make it different to regular brochure websites-An e commerce website must provide seamless shopping experience to the users from homepage to checkout. It must provide all the necessary information and answer any questions about the product to the customer to enable a confident buying decision. The website should be easily accessible for the visitors (both able bodies and disabled) to use in order to avoid any legal issues. It should be SEO friendly from the outset, so that the crawlers may be able to access and rank all its sub-pages effortlessly. Map and have a full understanding the user journey through the site in order to see where users might leave the buying cycle Be aware that e-commerce website need a great deal more pages in order to cover terms and conditions, FAQs, delivery information etc.
These are just a few of the common principles which play a key role in e-commerce website design. In the online shopping world, success is the responsibility of the web design company, the SEO specialist, the content writer and the sites owner.
Navigation is Extremely Crucial
Every business likes to have a unique and individual design but there should be some consistency when looking at website navigation in order to make all web pages accessible to the visitor with great ease. When users find it hard to navigate, they tend to leave the website very soon.
E-commerce websites usually lead the visitors to an appropriate sales page with a click or two. Experienced web design agencies employ a few techniques that are not usually used for non e-commerce websites. Most of the websites allow the designer to employ the one-click principle and make most of it. You can see a lot of facts about the product, given in a detailed manner and user is directed consequently to order page or to the purchase option.
You can also see user feedback, and testimonials to reassure the potential buyer that you are not only selling quality products but you listen to you customers if any issues arise.
Many E-commerce website includes different personalization technologies as many sites require sign up in order to process personal information. These technologies also include user specific options that are incorporated within website, in order to establish the best product selection for their customers. Personalization technologies are the major part of the advanced e-commerce websites, and it has a major impact on the website’s design.
Website layout is hugely important and like the other websites, e-commerce websites should be attractive, striking, and eye catching. Designers have to do enough research on this to attract the customers and grab their attention. Website layout can be categorized as the walking path to attract visitor’s eyes. Both user experience specialist and search engine marketing professionals know various techniques in order to turn browsers into sales.
There are several numbers of factors to take into consideration when designing an e-comerce website as it can be extremely complex. Most of the large E-commerce websites make use of the personalized techniques for determining the best product selection to offer the visitors as well as employing a simple and easy to use design. All these technologies are the basis of advanced e-commerce websites, while online mega stores like Amazon have their own special techniques for luring the visitors.
According to statistics from PC World, Business Week and figures from Apple’s website, Google and Apple have added over 500,000 apps to their online stores in 2012. With an exponential increase of mobile apps every month, it can be very difficult to navigate the charts and determine what apps have been successful this year. To make it easier, here are a few apps that lead their categories in 2012:Productivity/Business/Utilities – Clear by Realmac Software
Clear is a simple to-do list app. What makes this particular to-do list app stand out from the rest is its beautiful design and easy to use interface. Clear wants to keep things simple: add a task, swipe it off the list (literally), and organize thoughts in files. Clear also connects to the cloud so backing up and storing a list is simple.
Why is it so successful? – It might seem odd that a paid to-do list app is outshining the free competition, but Clear is strides ahead of the others. The key to Clear’s success lies in the app’s simple, yet stylish UI. Creating an app with a nearly self-explanatory design pulls in more users.Social Networking/Photography – Instagram by Facebook and Burbn, Inc.
The introduction of Instagram changed the way mobile users take photos and share them. The app allows the user to take a photo, apply effects and filters, and upload it for others to see. As is the case with other social media outlets, users can follow other people and comment on their pictures. Facebook recently purchased the app for a stunning $1 billion, which makes it one of the fastest and biggest payouts in tech startup history according to research by Pingdom.
Why is it so successful? – Before Facebook’s big purchasing move, Instagram had gained a large following. According to the New York Times, creator Kevin Systrom released a test version to influential bloggers who used it to post pictures on their sites and Twitter accounts. The trial releases created a demand, leading to huge success at the app’s launch.Games – Angry Birds by Rovio
Angry Birds has been a clear leader in mobile gaming since its launch in December of 2009. The game now has 5 versions available on almost every mobile platform available. In addition to winning awards for Best Mobile App for Consumers from Mobile Excellence Awards and Global Mobile Awards, Angry Birds also spawned a collection of toys, books, board games, and even theme parks.
Why is it so successful? – Angry Birds proves that a game doesn’t have to be expensive or complicated to develop to be a success. The game hit the mobile market early, giving it a leg up on the competition. The continued success can be attributed to the constant flow of series updates Rovio gives its new and veteran fans. The most recent update, Angry Birds: Star Wars, was released on November 6.
What’s to be learned from the most successful apps of 2012? It doesn’t have to be complicated to beat out the competition. Mike Krieger, Instagram co-founder, attributes his app’s success to keeping things “as simple as possible.” The most successful apps in 2012 were modest ideas that applied frequent updates, offered a simple-thrills UI, and integrated social media options to promote community engagement.
Not since the day of the Sinclair Spectrum back in the early eighties has independent game development been so big. The advent of the smart phone meant that you didn’t need big budgets or smart 3D graphics to get your game to market. A huge user base wanted simple, fun and cheap games and indie game developers rose again to rival even the biggest of the game giants.
I am by no means an expert in indie game development and nor am I a fully trained game programmer with an education in game theory, level mechanics or usability. Each indie dev’s journey is different and the following article will share with you my advice based on my experiences over the past few years.
First off you need to really want to make games for the joy of making games as game development is not a ‘get rich scheme’ and you can’t just knock out a poor Angry Birds clone and expect the millions to come rolling in. Creating a good game takes time and you would be looking at an absolute minimum of three months from concept to testing.
If you decide to take the plunge then start small and come up with a simple game idea and build on it. Mario was originally called ‘Jump Man’ for a reason and his debut was a simple but addictive game and Pac-Man employs quite a clever enemy logic. In order to stop early disappointment you should think about ‘shelving’ your big game idea until your second, third or fourth game in order for you to get a grasp on all the elements of game design and development.
I don’t know how to code? When it comes to game development you have the choice of learning code or using a drag and drop approach; either way you have options. I am a graphic designer by trade so the drag and drop approach appealed to me first. If this avenue appeals to you then I would strongly recommend starting with either Gamesalad or Stencyl and if you want additional functionality and are willing to put in the leg work then Corona.
Choose Your Weapon Gamesalad is the more established game creation engine and has a great community within its forums. There are plenty of people willing to help you throughout your journey and you have many people from fresh meat to seasoned professionals to chew the fat with. This engine uses .png graphics and has an easy to use drag and drop functionality with allows you to see exactly what you are creating in real time. There are plenty of free templates to help you muddle through and further premium templates to help you understand the more complicated actions. This is a great starter engine as it uses ‘behaviors’ to tell the graphic what to do such as ‘when the graphic is touched, move 300px left’.
The Stencyl game engine uses similar functions such as scenes, behaviours and physics but is more based around drawing directly into the scene with spritesheets instead of placing the pre-made individual game graphics. The addition of an image editor built in also means this is more of an ‘all-in-one’ solution but if you are happy to use illustrator, photoshop, gimp or inkscape to create your elements then you might find the image editor limiting. Unlike Gamesalad the Stencyl engine uses spritesheets to handle images which is more like the more complex engines.
Moving on to the aforementioned ‘more complex engines’ I would suggest looking at Corona if you fancy trying your hand at learning code. The learning curve is steeper but the reward is much greater as this skill can be transferred as it uses OpenAL, OpenGL, Box2D, and Lua, meaning Corona uses the same industry-standard architecture as the larger companies such as Electronic Arts, and ngmoco. As this engine has greater access to the native phone functions as well as greater social connections this is a powerful starter engine. Many that start on Gamesalad or stencyl move on to corona when their games become more intensive.
Finally, if 2D is one dimension short for your liking then take a look at Unity 3D as this is what the big boys tend to use that work within the third dimension. This option is the most expensive and would require the largest commitment of time and energy. Sadly I could not advise you on this one as it would only be based on research and not actual experience. If you have any experience with program’s such as the free blender, or the more expensive maya 3D.
With any of the above engines, the one thing you need to do is give it time to learn. Make a simple game to learn the basics and build up from there as with each game you create you learn something new.
Over the next few weeks we will cover various topics to do with game design and development and hopefully help a few budding developers realise their dream to create the next big thing.
About the author
Ian Garstang is a budding indie game designer who is a graphic designer by day for the top 100 creative agency Kingsland Linassi. By night he is game designer and graphic peddler to other like minded souls. Ian currently has designed graphics for well over 50 games and has three titles currently on the app store as well as many in development. In order to aid his community Ian runs an online game graphic store called Graphic-Buffet.com
Links:http://gamesalad.com/ http://www.anscamobile.com/corona/ http://www.stencyl.com/ http://unity3d.com/unity/publishing/ios
I’m nоt оnе tо beat аrоund thе bush, sо tо thе answer thе title question, уеs, іn mу opinion іt іs. Granted І hаvеn’t hаd thе distinct pleasure tо play еvеrу indie game released lаst year but І hаvе played а fеw оf thеm. Νоt mаnу released асtuаllу hаvе thе ability tо mаkе money, but Minecraft іs mоst definitely аn exception tо thаt rule.
In early 2011 а friend оf mine introduced mе tо а game thаt І thought wаs јust tоо simplistic draw mаnу people’s attention. І wаs pretty trusting оf mу friends judgment, but І wеnt ahead аnd read а couple online reviews tо confirm whаt hе hаd tо tеll mе аbоut thе game. І decided thаt fifteen dollars, twenty nоw, wаsn’t а huge investment tо оwn а game sо І wеnt ahead аnd bought thе beta version.
The basic premise fоr thе game іs vеrу simple, уоu mine materials аnd еіthеr build оr craft things frоm thеsе materials. Fоr instance, уоu саn’t expect thеrе tо bе ambient light underground sо уоu must craft torches оut оf coal аnd sticks іn order tо light уоur cave. Еvеrуthіng іn thе game іs based оn оld 8-bit technology, original Nintendo graphics, but thеrеіn lies оnе оf thе mоst challenging parts оf thе game. Ноw саn уоu gеt blocky graphics tо lооk аs smooth аs роssіblе? Маnу people online hаvе begun usіng programs thаt allow thеm tо convert аn image оf thеіr favorite video game hero tо аn 8-bit image. Тhіs technique іs called spriting аnd іs mоst definitely оnе оf thе coolest things аbоut thе game. Yеt аnоthеr thing thаt draws mе tо thе game, іs thе fact thаt уоu саn build structures thаt аrе absolutely massive. Еvеrу block іn Minecraft equals 1 meter squared іn real life terms. Ѕо іf уоu wanted tо recreate уоur local supermarket tо wіthіn 1 meters accuracy, уоu соuld, аnd shоuld іf іt sounds lіkе fun. Тhе main problem іs finding thе раrtісulаr material уоu wаnt tо build іt оut of.
As а time sink, thіs game іs absolutely а 10. Whіlе іt wоuld bе difficult tо build аn exact replica оf thе Capital Building, уоu absolutely соuld, gіvеn еnоugh time. Тhе sky іs thе limit, literally, іn thіs sandbox game аnd thе оnlу limitation уоu hаvе іs уоur оwn imagination. І hаvе nеvеr played а game thаt resembles computer generated Legos mоrе thаn thіs оnе but wіth unlimited Legos. Тhіs оnе gеts а 9/10. It’s оnlу flaw іs аll thе bugs. Eventually іt will bе а masterpiece, but fоr nоw wе hаvе tо deal wіth thе pace оf thе programmers.
When I am designing anything, whether it’s game graphics, websites or printwork i love to listen to music as it helps inspires me, keeps me creative and helps me focus on the task in hand. I move in and out of styles all the time going from Brit pop to movie soundtracks, to hard rock and beyond. Generally though I find ambient music most effective though.
Decent creative music can also be dependent on the project as it can set a scene or create a mood and you might need a more rousing set of tunes for one and a more unusual set of tunes for something more out there.– Kid Loco – Sigur Ros – Herbaliser – The Avalanches – St Germain – M83 – Beta Band – Kruder & Dorfmeister
and of course… – John Williams / Hans Zimmer music Scores
But every so often I might dip into a guilty pleasure such as:– Dolly Parton – Kenny Loggins (Top Gun) – Harry Belefonte – Jackie Wilson – Huey Lewis – 80’s (Belinda Carlise, The Proclaimers, Bonnie Tyler)
I would love to hear what your listening to and if you have any recommendations for music to design to!